Stallion Tribes

The Stallion Tribes, formerly a March, is now a province part of the core Ymaryn territory, and is home to the Dragon Temple, where a natural wonder of dinosaur bones is located.

It is the site of a hypothetical triangle canal, which will improve irrigation, transportation, and defenses.

History
It was formed in The Young Stallion in the third century, the aftermath of a war with the nomads, with tribes pledging loyalty to Cwriid, also known as the Young Stallion, a martial hero. The next hero to spawn was Patryn, son of Cwriid, who like his father, also opposed the tax reform undergoing at that time.

The March produced a hero King during A time for heroes, named Rulhuthyn, in a war against two nomadic hordes. The king slayed one of the nomad king in battle using longships for tactical maneuvering.

Although the march did not formally send war missions in the Great Power war, some of their warriors fought under the precursor to the Dragon Banner. Of course, Yenyna from the Dragon temple, was the leader of such group.

After several centuries with poor road connections to the core and a continual military focus (due to intermittent nomad hordes), Stallion culture had noticeably diverged from the core, and there was growing discontent over imbalances in the level of infrastructure built in the north and south. However, the capital palace was built and the march was reintegrated as a province before these tensions spilled out into open rebellion.

Actions History

 * Sacrifices need to be made ([Main] New Settlement, [Sec] Build Wall, [Sec] More Boats)
 * The Law ([Main] Expand Economy, [Sec] Watchtowers, [Sec] Survey)
 * Death by taxes ([Main] War Mission, [Sec] Expand Econ, [Sec] Expand Forest)
 * Just like you imagined ([Main] New Settlement, [Sec] New Trails, [Sec] Expand Econ)
 * So much salt ([Main] Chariots, [Sec] Expand Econ x2)
 * As the tides ([Main] New Settlement, [Sec] Build Walls, [Sec] New Trails)
 * Conflicts of an age ([Main] War Mission - Thunder Speakers x2)
 * On wings of wax ([Main] War Mission - Nomads, [Main] Build Chariots)
 * Steppe fires ([Main] War Mission - Northern Nomads x2)
 * Too quiet ([Main] Build Chariots, [Sec] Expand Econ x2)
 * Steppe Destruction ([Main] War Mission - Northern Nomads, [Main] Build Chariot)
 * Calm before the storm? ([Main] Expand Econ x2)
 * Quiet tensions ([Main] Build Chariots, [Sec] Expand Forest, [Sec] Build Watchtowers)
 * Roads towards wars ([Main] War Mission - Western Nomads, [Main] Plant Forest)
 * Questions and changes ([Main] Expand Forest, [Sec] Trade Mission - Eastern Nomads, [Sec] Survey)
 * High Times ([Main] New Settlement, [Sec] Build Walls, [Sec] Expand Forest)
 * Comes the rain ([Main] Expand Forests, [Main] Survey)
 * Literally every direction ([Main] Build Iron Mine, [Main] Sailing Mission – Northern Rivers)
 * A time for heroes ([Main] War Mission – Northern Nomads x2)
 * Changing tides ([Main] Sailing Mission – Rivers, [Sec] New Settlement, [Sec] Build Walls)
 * Horse daughter ([Main] Build Chariots, [Sec] Build Watchtowers, [Sec] Trade Mission - North)
 * Banners heralding change ([Main] Sailing Mission – Rivers, [Sec] Survey, [Sec] Expand Econ)
 * Rain, mud, and mosquitos ([Main] Plant Forest x2)
 * Legitimate effort ([Main] New Settlement, [Main] Build Wall)
 * Competing interests ([Main] War Mission – Nomads, [Main] Expand Forests)
 * Treacherous Fall ([Main] Expand Econ, [Main] Survey)
 * All at once ([Main] Expand Econ, [Sec] Art Patronage, [Sec] Study Stars)
 * Palace plans ([Main] Build Temple – Dragon Graveyard, [Main] Expand Econ)
 * Shifting winds ([Main] Art Patronage, [Sec] New Settlement, [Sec] Build Walls)
 * Great works ([Main] Build Library, [Main] Black Soil)
 * Taking Stock ([Main] Aqueduct (Stallion Pen))
 * Epic Age I ([Sec] New Settlement, [Sec] Art Patronage)
 * Epic Age IV ([Main] Build Walls)