Western Wall

The Western Wall, or now better known as Western is a colony of the Ymaryn with its capital lying in the foothold of a mountain. It can support itself independently of the Ymaryn core territory.

History
Formed first as a march to protect the north and northwest of the Ymaryn core, in the update New connections after the war against a nomad heroic duo.

As a march, it successfully waged war in Initial Experimental Results and Plague Trails against western nomads with the new iron weaponry and improved chariots.

It was later converted into a colony during Literally every direction. The cause was the overthrow of the Metal Workers' nomadic King after only one or two generations of rule and the destruction of the allied western nomads.

It produced an excellent martial general for the Great Power War in Epic Age I, but otherwise produced no heroes of note.

Some provinces were voluntarily transferred in All at once. Much of the Western Wall coast was integrated in Gold Egg Cracks, while the colonial expansion to the western coasts of the Yllython sea continues. The latter integration was done to lessen the effect of the Second Son crisis.

During the Horseman's Plague, the Western Wall, along with Tinriver and Greenshore, had to fend for themselves when they became isolated from the core. When contact was restored, they had became able to support themselves by sheer necessity, but they also became disloyal since they don't need the support of the core.

To fix this disloyalty, the Western Wall was the recipient of an Influence Subordinate action from the core in Post Plague Relations.

Economy
Including the integrated territory, the Western Walls is most well known for its iron mines. Some glassworks were developed, but those were built before the Build Ceramic Kilns action, which had not been taken yet. Since the half-exile reforms, the colony pursued planting textiles to pay for the increased cost of everything.

The colony provided an estimated seven sustainable forests, based on six secondaries and four mains Expand Forest action before the upgrade.

It does not have extensive docks, given that it took two actions, one main and a secondary.

Mills are concentrated in their mountain capital, due to river access, and there had not been any windmills built yet.

Geography
This colony is located at the most western part of the Kingdom that is still connected by land. Borders the mountains in the West, by the Steppes in the North, Northeast and East, by the Ymaryn core on the Southeast and Yllython Mor on the South.

As a March

 * Quiet tensions ([Main] Build Watchtowers, [Sec] Expand Econ x2)
 * Initial Experimental Results ([Main] War Mission – Western Nomads, [Main] Build Chariots)
 * Roads towards wars ([Main] War Mission - Western Nomads, [Sec] Build Watchtowers, [Sec] Build Wall)
 * Questions and changes ([Main] New Settlement, [Sec] Build Walls, [Sec] Trade Mission - Northern Nomads)
 * High Times ([Main] New Settlement, [Sec] Build Walls, [Sec] Expand Forest)
 * Comes the rain ([Main] Expand Forests, [Main] Survey)

As a Colony

 * Literally every direction ([Main] New Settlement), ([Main] Build Wall)
 * A time for heroes ([Main] War Mission – Northern Nomads, [Main] Survey)
 * Changing tides ([Main] New Settlement, [Main] Build Iron Mine)
 * Horse daughter ([Main] Build Wall, [Main] New Settlement, [Sec] Build Wall)
 * Banners heralding change ([Main] New Settlement, [Main] Build Wall, [Sec] Expand Econ)
 * Rain, mud, and mosquitos ([Main] Expand Warriors, [Main] Expand Forest, [Sec] Expand Econ, [Sec] Survey)
 * Legitimate effort ([Main] New Trails, [Main] Build Dock, [Sec] Expand Econ, [Sec] Survey)
 * Competing interests ([Main] New Settlement, [Main] Build Mill, [Sec] Survey, [Sec] Expand Econ)
 * Treacherous Fall ([Main] Build Glassworks, [Main] Survey, [Sec] Build Watchtowers, [Sec] Expand Forest)
 * All at once ([Main] Transfer Province, [Main] Expand Snail Production, [Sec] Expand Econ, [Sec] Art Patronage, [Sec] Survey)
 * Palace plans ([Main] New Settlement, [Main] Build Wall, [Sec] Expand Forests, [Sec] Expand Econ, [Sec] Survey)
 * Shifting winds ([Main] Build Watchtowers, [Main] New Trails, [Main] Expand Econ, [Sec] Survey)
 * Great works ([Main] Build Iron Mine, [Main] More Boats, [Main] Expand Forest, [Sec] Expand Econ)
 * Taking Stock ([Main] New Settlement, [Main] Build Mills)
 * Epic Age I ([Main] Build Wall, [Main] Survey)
 * Epic Age IV ([Main] Support Artisans, [Sec] New Settlement, [Sec] Build Walls
 * More fun and games ([Main] Build Iron Mine, [Main] Survey)
 * Decision Point ([Main] Expand Forest, [Main] Glassworks)
 * Golden bell toll ([Main] Governor’s Palace (6/9), [Sec] New Trails, [Sec] Aqueduct (3/3))
 * Golden stars warning ([Main] New Settlement, [Main] New Settlement)
 * Not Alexander ([Main] War Mission – Trelli, [Main] Support Artisans, [Sec] Governor’s Palace)
 * Great games ([Main] New Settlement, [Main] Build Roads, [Sec] Expand Forest)
 * Gold Egg Cracks ([Main] New Settlement, [Main] Build Watchtowers, [Sec] Build Walls)
 * Fraying Edges ([Main] New Settlement)
 * Famine Stalks ([Main] New Settlement, [Sec] Raise Army)
 * Labour of Fire ([Main] Expand Econ, [Sec] Expand Forests)
 * Paleblood Moonrise ([Main] Expand Econ, [Sec] Expand Forests)
 * Riding Off ([???])
 * Iron Age Eye of the Storm ([Main] Iron Mine, [Sec] Build Wall)
 * Prologue to epic ([Main] Plant Cash Crops - Textiles, [Sec] Build Docks)
 * Rumbling Omens ([Main] Plant Cash Crops - Textiles, [Sec] Build Roads)