Greenshore

Greenshore was first found by the Ymaryn as a trading post for the Metal Workers, before transitioning to a colony.

History
The trading post was found in Literally every direction by King Gonwyllmyn. During that period, it had engaged in extensive shipbuilding efforts, trade missions, docks and mills construction.

It was changed to a colony in Epic Age I, just before the start of the Great Power war. Their focus is mostly on territorial expansion through new settlements.

Economy
Like the other colonies, Greenshore's economy is primarily agrarian, its main export to the core consisting of at least one econ worth of food, cotton, and spices, as well helping to export Storm Ymaryn iron ores to industrial centers.

As a trading post, it has acquired an extensive merchant and fishing fleet.

Recently, Greenshore is also expanding its forests without the corresponding industrial or bath usage, to generate unfavorable terrain against the Storm Ymaryn and nomads.

It also has two settlements large enough to require their own aqueducts, though no baths has been constructed yet.

As a Trading Post

 * A time for heroes ([Main] Build Dock, [Main] Expand Econ)
 * Changing tides ([Main] Sailing Mission, [Main] Build Walls)
 * Horse daughter ([Main] Expand Econ, [Sec] Trade Mission – Metal Workers, [Sec] Trade Mission – Trelli)
 * Banners heralding change ([Main] Build Dock, [Main] Build Boats)
 * Rain, mud, and mosquitos ([Main] Sailing Mission – Rivers, [Main] More Boats)
 * Legitimate effort ([Main] Trade Mission – Trelli, [Main] Trade Mission – Into the Wild (West))
 * Competing interests ([Main] Build Boats, [Main] Trade Mission – Trelli)
 * Treacherous Fall ([Main] Expand Forest, [Main] Trade Mission – Trelli)
 * All at once ([Main] More Boats, [Main] Build Wall)
 * Palace plans ([Main] Trade Mission – Trelli, [Main] Aqueduct (4/8))
 * Shifting winds ([Main] Build Mills x2)
 * Great works ([Main] More Boats, [Sec] Aqueduct (6/6), [Sec] Expand Econ)
 * Taking Stock ([Main] Build Mills)

As a Colony

 * Epic Age I  ([Main] New Settlement) - Colonial status changed from trading post to colony.
 * Epic Age IV ([Sec] Build Walls, [Sec] New Settlement)
 * More fun and games ([Sec] Build Walls, [Sec] New Settlement)
 * Decision Point ([Main] New Settlement, [Sec] Build Walls)
 * Golden bell toll ([Main] New Settlement, [Sec] Build Walls, [Sec] New Trails)
 * Golden stars warning ([Main] Expand Econ, [Main] New Settlement)
 * Not Alexander ([Main] War Mission – Trelli, [Main] Build Roads)
 * Great games ([Main] New Settlement, [Main] Survey)
 * Gold Egg Cracks ([Main] Plant Cotton, [Main] Support Artisans)
 * Fraying Edges ([Main] New Settlement, [Sec] Greenshore Aqueduct (3/3), [Sec] Build Watchtowers)
 * Famine Stalks ([Main] New Settlement, [Sec] Raise Army, [Sec] More Warships)
 * Labour of Fire ([Main] Expand Econ, [Sec] Raise Army, [Sec] War Mission – Pirate Clans)
 * Paleblood Moonrise ([Main] Expand Econ, [Main] Governor’s Palace (6/9))
 * Riding Off (???)
 * Iron Age Eye of the Storm ([Main] New Settlement, [Sec] Build Wall, [Sec] Expand Forest)
 * Prologue to epic ([Main] Plant Cash Crops – Luxuries (Spices), [Main] Expand Forest)
 * Rumbling Omens ([Main] Plant Cash Crops – Luxuries (Spices), [Main] Expand Forest)