Legacies

Legacies are a type of trait that gives mechanical benefits for specific achievements or superlatives, such as sequence breaking against history. A given Legacy can only be held by one civilization at a time, and vary widely in effects.

Current Legacies as of 10/24/17:

Organization

 * +3 Upper Centralization Limit - First tolerance was gained in To care or not to care. Second tolerance was gained in War against the Storm II, and the third in Parliamentary Reform. The QM later indicated that the third, at least, was a result of the peaceful government transition.
 * -1 Lower Centralization Limit - Tolerance was gained in Great works.
 * +2 Hierarchy Tolerance - First tolerance was gained in Long live the king. Second tolerance was gained during an upgrade to Classical Elective Monarchy in Epic Age II.

Social

 * Reformers: Gain Culture based on total cost whenever completing a Social type megaproject (Gained in Epic Age II by reforming the copper age legal code into iron age Code of Law)

Cultural

 * Four Horsemen Survivor: +1 Prestige/turn whenever facing at least two Horsemen of the Apocalypse at the same time (Gained in Iron Age Eye of the Storm by facing down a nomadic horde and the Horseman's Plague over the course of the Iron Age Collapse and surviving mostly intact. )

Engineering

 * Rush Builders: Extended projects cost more per turn but complete faster (Gained by completing the Saltern megaproject in one turn in So much salt)

Warfare

 * Rage Against the Steppes - Always have a casus belli with Subdue Tribe or Humiliate War Goal against steppe nomads (Gained by continuing war when it was really not necessary in Fey mood)
 * City Killers: Gain access to the Terrify diplomatic action against urban civilizations (Gained by torching Old Xohyr in Endings)
 * The King Still Stands: Whenever someone uses the Take the Crown CB on you or you are engaged in a struggle for King of the Hill, every full turn they fail to knock you out they lose 1 Stability (Gained in Epic Age V by still standing incumbent King Of The Hill during the challenge.)
 * Kings Do Not Kneel (Three): Gain +1 Martial every phase during a Take the Crown or Great Power war (Gained by standing undefeated in a Great Power War in Epic Age VII)
 * Star Callers: Gain a Conquest CB for use against any neighbour during and one turn after a major astrological event (Gained in Inflection Point by being in the right place at the right time to take credit for the workings of the heavens)

Empire

 * Early Empire: +1 Vassal slot (Gained in Golden bell tolls through conquest of Thunder Horse and Thunder Speakers. It is gained by having a certain number of subordinates early in history. )
 * Protected Core: +1 March slot (gained by having three March subordinates in Come the rains)
 * One of Each (Three): +1 Periphery State limit (Gained in Literally every direction by diversifying our subordinates)
 * One of Each (Five): +1 Periphery State limit, +1 Subordinate State limit (Gained by diversifying our subordinates) - replaces One of Each (Three)
 * Vassal Lords (Five): Subordinates states less likely to break away (gained by having multiple vassals)
 * Mercenary Leader: +1 Mercenary Company Slot (gained by having three Mercenary Companies)
 * City on the Hill: You always have a successor culture that inherits some of what you were, even if they were your killers (Prestige over 100, acquired at the same time with Four Horsemen Survivor legacy)
 * There are probably legacies for having 3 colonies and 3 trading posts; however, it is currently unknown who holds those. The Khemetri might have the colony legacy.

Materials

 * Early Iron Bringers: Materials advancement always a possibility during Golden Ages, regardless of available excesses (Gained in Iron Time as part of the long process started with a natural 100 reward chosen in Above the mist; gold dulls to iron)
 * Iron Blooded: Expand Econ actions produce an extra +1 Econ (See Early Iron Bringers)
 * Steel Blooded: Expand Econ actions produce an extra +2 Econ (Upgrade from Iron Blooded - gained by sequence breaking history)

Golden Age

 * Hollowed Gold: Gilded Ages accessible early
 * Pure Gold: Prestige Golden Age bonuses possible whenever roll
 * Golden Wonders: Megaprojects and Wonder construction tracks always possible during Golden Ages