Economy Types

Economy Types is a list of economic model that a civilization can run.

Neolithic to Bronze Age
Palace Economy Whether accumulating at a palace or temple or some other center of governance, the economic production is brought into and distributed out from central locations. While relatively inefficient, a palace economy can keep people fed and curtail collectively destructive actions by simply refusing economic tools to those the state disagrees with.
 * Temp Econ Damage: Event - Centralization
 * Wealth Generation: Dominant/2
 * Passive Policies: 1
 * Special: Requires a political system with Neutral or higher Lower Centralization limit. Transition to a lower centralization form of government causes economic collapse
 * Special: Lower level subordinates with economic authority require extra attention, so certain actions will raise the minimum Centralization required to maintain a government
 * Note: It was obtained in the update Great works.

Classical
Guild Mercantile The artisans supply the warriors and nobility with all the things they need to do their jobs, so the rest of the economy should be geared to supply them with what they need to produce those goods.
 * Extra Actions: +1 Secondary/3 provinces for manufacturing (must take min. number of actions)
 * Temp Econ Damage: Event + 1 - Centralization/3
 * Wealth Generation: Leading/2
 * Passive Policies: 1 + True Cities (includes Free Cities)
 * Special: Penalties for over-centralization doubled
 * Special: Low Wealth can generate Stability loss
 * Note: - Transitioned from palace economy in Epic Age IV.